Footsteps in the maze
In this game you wake up in an old cellar. You don't know where you are and frighteningly you don't remember who you are. This game is based on real events related by several inhabitants of a small village, some of them never coming back.
Solve the puzzles and escape from that cellar, but be careful that you are not alone there!
(Depending on how you manage to solve the puzzles, you can have a bad or a good ending).
Development log
- Footseps in the maze - Post mortemMay 27, 2023
Comments
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I really love your games mate, what I am finding difficult though is the keybindings, you know I am not using the qwerty layout, I’m here on colemak. It would have been much better if you bound the controls to the physical keyboard buttons, instead of the input they produce in a layout. You know what I mean?
Great game, mate!
Thanks for testing my games. Now I work with Godot, so maybe the "keybindings" idea would be solver. But just to be sure, can you explain it a bit. I will gladly implement the controls better in my games if you could give me more info on this. Thanks again ! :)
Sure, lemme try to explain,
there are different keyboard layouts, right? QWERTY is de facto “standard” around the world, which is a pitty, because it hasn’t been designed for the computer, instead it was designed for the typewriter, it is a very weird layout that allows the operator of a typewriter to write without the heads getting stuck, so I decided to move away from it and learned “colemak”.
In qwerty, we have the wasd controls, however on my keyboard, if I press exactly the same keys that produce wasd on a regular keyboard, I would get “wars” instead (and also many other users, france for example uses azerty, russia, india, japan and many other countries have their own letters that don’t have an equivalent in the western languages), these countries wouldn’t be able to play your games, unless the users explicitly installed an US eng keyboard.
So long story short, in order to play your game, I had to press the keys that correspond to “wadg” on a “normal” keyboard, because the controls were bound to “values” that the keys produce, and not the physical keys itself.
Godot handles this kind of thing very well out of the box. When you go to project settings to select your key bindings, make sure to select “physical key”, that way your controls are going to mean “I want this exact button to mean ‘forward’, regardless of what letter it produces on press”.
this article explains it a little better though.
Thank you so much you are willing to incorporate this into your games! Your effort is highly appreciated. You’re da real MVP!
Looking forward to play more of your games :3
simple but I enjoyed it
i love this bro it may be short but its a good game
Thank you very much for trying the game! It is a pleasure to see that there are people who appreciate it and I will make more horror games. I'm working on a longer project now and I'll try to make it playable on the browser.